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LimeMoment Play for conferences

Interactive conference activities delegates join in with

Interactive conference activities turn an audience into a room that takes part. Delegates join from their own phones with a code, answer polls and word clouds, ask questions anonymously and meet people through networking missions, with nothing to install.

The same tools run a family celebration or a church anniversary, and they're built for planners, charities, churches and businesses running conferences, away days and AGMs.

No app to install. No guest accounts. Free for up to 30 people at once.

Interactive conference activities for a working room

  • Live polls and word clouds

    Activity: Poll

    Pick one, pick all, rating, scale and ranking polls, plus word clouds such as one word for today. Results show live or when you reveal them.

    On every plan

  • Moderated questions to the room

    Activity: Questions to the room

    Delegates ask from their seats (anonymously if they'd rather) and upvote the questions they want answered. A moderator decides what reaches the screen.

    On every plan

  • Networking missions

    Activity: Networking challenge

    Missions and people bingo give delegates a specific reason to speak to someone new, which works better than asking a room to mingle.

    On every plan

  • Six ready-made question packs

    Icebreakers, team building, a conference warm-up, product launch reactions, a wellbeing check-in and know your team, ready in one tap with no writing.

    On every plan

  • Training quizzes with a pass mark

    Activity: Live quiz

    Set a pass mark between 1 and 100 percent. Each person sees whether they passed and you download the completion list as a CSV file.

    On every plan

  • Late arrivals handled

    Keep joining open, let late arrivals play from the next question or close the room to new people. You can change it from the live console.

    On every plan

Ready-to-run programmes to start from

In Play, open Create and pick one of the ready-to-run programmes. It arrives with its questions, host notes and running order, and you can change any of it. They're on every plan.

  • Conference session

    An opening poll, questions for the speaker, a check-in half way and session feedback, for one talk or a whole day.

    About 15 minutes of play

    1. Opening poll (Poll)
    2. Questions for the speaker (Questions to the room)
    3. One word for today (Word cloud)
    4. Session feedback (Feedback)
  • Get people talking

    Missions and people bingo that push guests to meet the people they came to meet, with a this or that to start.

    About 10 minutes of play

    1. This or that
    2. Networking missions (Networking challenge)
    3. People bingo (Event bingo)
  • Team away day

    A warm-up, an honest check on where the team is, questions for the leaders, a quiz and feedback at the end of the day.

    About 45 minutes of play

    1. Warm-up (This or that)
    2. Where are we now? (Poll)
    3. Questions for the leadership team (Questions to the room)
    4. Mix it up (Networking challenge)
    5. Team quiz (Live quiz)
    6. How was today? (Feedback)
For example

A one-day conference at the ACC Liverpool

Say 800 delegates are spending a day at the ACC Liverpool. Run the Conference session programme for each talk (an opening poll, questions for the speaker, one word for today and session feedback), a networking mixer at lunch and a training quiz with a pass mark for the afternoon workshop. Moderators clear questions from their own links, and every response downloads as a CSV file.

800 people taking part at once fits the Signature plan, which allows up to 1,000.

What each plan adds to Play

Every activity is on every plan. The paid plans add more people at once and these extras.

Spark
Up to 30 people at once, plus table and team scoring.
Glow
Up to 100 people at once, plus Lime AI writes your programme and questions (40 creations per moment).
Shine
Up to 300 people at once, plus the big screen, the Event Finale and detailed Play statistics.
Signature
Up to 1,000 people at once, plus your name, logo and colour on phones and the big screen.
Agency
Up to 5,000 people at once.

Questions hosts ask

The full FAQ covers plans, data and accessibility, and the party quiz guide walks you through a first game.

How many delegates can take part in interactive conference activities?

Up to 30 on Spark, 100 on Glow, 300 on Shine, 1,000 on Signature and 5,000 on Agency at once, and every activity works on every plan. The limit is checked when somebody joins, so nobody already taking part is removed.

Can the activities show our branding?

Yes, on the Signature and Agency plans. Your organisation's name, logo and brand colour can appear on delegates' phones and on the big screen, with a contrast check so text stays readable.

What happens if the venue Wi-Fi drops?

An answer sent while the signal drops is held on the phone and counted when it comes back. Scoring and timing run on our side, not on a laptop at the front.

Plan your next conference programme

Start from the Conference session programme, add the question packs you need and give your moderators their links. Interactive conference activities on LimeMoment take minutes to set up and leave you with answers you can act on.